Phlyndir Dialog

Hi Guys! Its been a while since our last update with the Holidays and all but now we’re back and we’ve got the dialog system implemented! Its a pretty big update since Phlyndir is an RPG, which makes the dialog system a core feature. Below is a short video about the dialog system. Enjoy!

Phlyndir Casting and Particle Effects

Hey everyone! Things have been pretty crazy over here with the holidays getting closer and me getting married and stuff, but, despite all the crazyness, I’ve managed to sneak in an update for Phlyndir. Enter casting and particle effects! Finally, from the particle planner released earlier, I’ve been successful at integrating it into Phlyndir. As the video below will show, the particle effects are invoked during casting, however, other applications for this are already under development, and some are, in fact, already working. Particle effects are a huge milestone for us, simply because it just brings the game to life, giving it that “wow” factor. If you like our work, please show your support by spreading the word, sharing and liking our videos and posts. Enjoy!

Phlyndir Nu’Kyoabe Concept Art Update

Here is a concept for a Nu’Kyoabe in a battle suit. The Nu’Kyoable have no affinity to magic, however, they more than make up for it through their advanced technology. Please help us spread our work by liking and sharing! Enjoy!

Nu'Kyoabe Doj'Gaveth

Phlyndir Ehrui Concept Art Update

Hey Everyone! Here is a concept for an Ehrui Hero-type Soldier. The Ehrui are well rounded allowing them to purse multiple disciplines, giving them more diverse tactics. Please help us spread our work by liking and sharing! Enjoy!

Ehrui Soldier

Vlog for Phlyndir Dev Updates

Hi Guys!, We’ve recently decided to turn the simple update videos of Phlyndir into a vlog. Since we’re uploading videos anyway we might as well make it nicer so that more people will watch our videos. This involves making a frontage for our videos, kinda like a brand, getting a narrator to narrate and keep things interesting for the viewers, and what not. We’ve come up with an initial frontage design and have already used it in one of our videos but are still working on improving it so that it can better catch attention.

Phlyndir vlog frontage

Phlyndir Basic AI and Combat

Hi Guys! Its been a fun adrenaline-filled week for me, simply because I was going to implement basic AI and Combat, both of which I consider very cool, features in Phlyndir. Needless to say I made some progress and I’m really excited to be sharing this with you. On the side I’ve also implemented a few other stuff, like attaching weapons, HP bars, and targeting. All of these you will see in the video below. Also, help up spread our work by liking and sharing. Enjoy!

Phlyndir Basic Movement and Camera Controls

Hey! Hey! Everyone! We’ve managed to implement basic movement and camera controls for Phlyndir. Left mouse button for movement and right mouse button for cameras. We’ve also implemented a lot of other stuff; basic shadows, limited zoom, HUD, and Mini-Map. Things are looking good and we hope to implement basic combat in our next update. Help us spread our work by liking and sharing. Enjoy!

Cut! Take Two! Action!

Hello everyone! I’ve been working on a tool to help us sort out the animation of the 3D assets properly. Basically, since the animation of the 3D assets are in one continuous “take”, the tool just clips a section of the “take” and saves that as an entry in the animation file, which it generates afterwards. This animation file is then paired to the 3D asset and are loaded into the game together, allowing the action controller to just call an action, “walk”, which the 3D asset promptly performs.

We didn’t have a tool like this before so there really isn’t anything to compare it against in our inventory. Hopefully our asset managers will be happy with it. I’ve uploaded a video to youtube which I have embedded below. Enjoy!