Splatoon Review

Let’s talk about something that others talk about. Nintendo is known for running cute games, games with toonish graphics or family games that has anti profanity or anti toxic player game environment and doesn’t include gore factor. But now they are turning it into a whole new level because Nintendo is about to join the competitive scenes as the game called Splatoon was released on 5/29/15 for WiiU but still without that gore factor. 😀

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Now let’s have a quick review, what is Splatoon?  Splatoon is a third person shooter that consists of online multiplayer with game modes: Regular Battle, Ranked Battle and the Battle Dojo and the single-player mode:  Hero Mode. The game has a simple main mechanic, the team who painted most or splattered ink around the arena wins. We will discuss about its game modes further below.
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Single player

Hero Mode – a story mode with puzzle and platforming elements. It stars an inkling in the hero suit fighting the octarians in octo valley.

Multiplayer

Regular Battle – can be accessed by players of all levels or called Turf war, is a mode consisting of four players in two teams. The team with highest ink coverage after three minutes win the match.

Ranked Battle – Now this is where the real competitive scene shows. It is unlocked when the player has reached level 10. The ranked battle modes require a higher level of strategy compared to turf war and wins and losses will be counted toward player’s ranks. Where players begin with a C- rating (this is there elo stuff), but are able to improve and regress based on how well they perform. Ranked battle has different modes, Splat zones, Tower control and an unconfirmed Rainmaker mode.

Battle Dojo – a local 2-player mode, where both players must attempt to pop the balloons to reach 30 points. If the timer runs out before one player has reached 30 points, whoever has the most wins.

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CHARACTERS 

As a player you have a customizable (where players mostly spend their time 😀 ) character kid that can transform into a squid or we’d rather call it a SKID, no just kidding. 😀 … Transforming into a squid allows the player to swim through ink of their own color which can also refill your ink tank (Great! Unlimited ammo) and you can maneuver on walls and through grates too (it’s like having super powers).

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WEAPONS

                Players are equipped with primary weapons as well as secondary weapons or arsenal of weapons to splatter ink around the arena. Splatoon has various choices of weapons for the characters which are mainly Shooters, Chargers and Rollers. Each of the weapon types has sub types also.

SHOOTERS – Shooters are mid-range rapid fire weapons, with great versatility and the capability of tackling almost any situation. These are like the Sub machine guns in other shooter games.

CHARGERS – are slow long-range weapons which excel in taking down players from a far. Each shot can be charged and upon fully charged can be capable of one hitting the enemy. And these are the snipers of the game.

ROLLERS – are short range weapons or melee weapons which excel at covering areas in ink. Two types of rollers are available: Rollers which leave a wide trail of ink and the Brushes that allows you to move fast with improved range. These are like the maces, clubs and hammers of the game.
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Now it is time for the game rating!

Gameplay: 9/10 (simple but cool mechanics, team oriented, strategy and skill based)

Graphics: 10/10 (because it is Nintendo’s tradition to make graphics to be eye candy and splattering ink looks INK-REDIBLE! GET it? INK-REDIBLE HAHAHA :D)

Sound Effects: 9/10 (the sound really matches the game even the splat sound, so satisfying in the ears)

Environment: 8/10 (the lobby is nice, because you can roam around like rpg or open world game does and no toxic players allowed)

Entertainment: 9/10 (it’s fun customizing character and collecting arsenals)

Playability: 9/10 (no pressure on matches, you can queue over and over again and it is a fast paced game)

Controls: 9/10 (controls are simple if you’re used to WiiU’s controller)

Overall rating: 9/10

KABER RATED! CHICKEN APPROVES!

kaberRated

Ori and The Blind Forest Review

If there is one thing to describe Ori and the Blind Forest, and that is a work of art. No, I don’t mean those stupid art you see in galleries nowadays where you just see paint splattered on a canvas.  This game is hands down considered as one of those game oozing with good aesthetics. Every level area you play on this game are show pieces. When was the last time you played a game where you stopped just to appreciate the design and art pieces as you explore the world? No doubt, making a video for promotional trailer on this game was a breeze as the game literally oozes with superb art.

I’m not that keen towards music and as such, but I can definitely say the soundtracks is on par with level of art they made the game.

On the game play side of things, it’s a puzzle platformer with some metroidvania/castlevania vibe to it. Combat wise, I can say is fairly simplistic but that’s ok. A cute and cuddly aesthetic doesn’t need Mortal Kombat gore fest. You progress depends on the skills you unlock as it will aid you to traverse the world, focusing more on level traversal and maneuvers. You might experience difficulty spikes throughout the game, but that’s just your thought as the area maybe cleared with the appropriate skill you unlocked. This game can be finished in a one day if you breeze through it, and I’m happy to say that this one of those games where I didn’t look at wiki’s or checked gameFaq.

I can say that the story at its best is simple. There is nothing surprising. I guess I’m too old for it,  If the game was made during my youth, then maybe it would have awed me. Don’t get me wrong, this doesn’t make it a bad game. Plot or story wise its simple, but they made the Ori world/universe really good. Maybe that answers the question as to why I plowed through levels after levels of this game, I wasn’t after story or plot but the world of Ori begs me to go explore its universe. It was a good field trip. If they had a another one, surely I’d give it a go.

Wrapping this up, the game overloads you with its graphic aesthetics, a balanced gameplay and competent puzzles and platform. This is graphics indulgence at its best.  To people who say that graphics come second to gameplay… take that MF.

Phlyndir’s Weekly Update 4

Good day Hero,

We have successfully survived winter’s grasp..

We are slowly recovering from winters eve last moon of 2014.

We have focused our resources in visual concepts of characters

    • Merchant

    • Runesmith

    • Manus

    • Doj Gaveth

All preview can be see In our Facebook page! make sure to like and share

Goodspeed Hero,

Ian

Phlyndir’s Weekly Update 3

Good day heroes,

Winter is upon us and we must prepare for the darkest day and the coldest night.

We will be on winter break starting Dec. 21, 2014 to Jan. 4, 2015.

Good luck and hope we all survive this winter.

Happy Holidays,
Ian

Phlyndir’s Weekly Update 2

Good day Hero,

We have very exciting news about Phlyndir’s environment. We have been concentrating on environmental aesthetics this week and we are proud to say that we have manage to progress quite a lot this week. Here are the updates that was implemented.

Upgraded water texture

Additional weapon models

Point Lights added in dungeons 

Upgraded environmental particle effects

We will keep you posted every week!!

May the crabs of Leviathan be forever in your favor.
Ian

Phlyndir’s Weekly Update 1

Good day Hero,

We are happy to announce a weekly update!! We have been very busy developing new content for the game and here are some the few updates that were implemented this week.

Updated maps with new assets

  • New Models
  • New Terrain
  • New Special Assets

Added new monsters

  • Berserker
  • Warmonger
  • Mage
  • Footman
  • Sorcerer
  • Grunt

New bosses

NPC now have voice-over

Updated mini-map

  • Rotation
  • Colored Background
  • NPC Icons

Mini-map

Removed fast travel inside important dungeons

We will keep you posted every week!!

Godspeed Hero,
Ian

Phlyndir Title/Logo Update

Hello Everyone!

Its been a while since our last update, and, just to show you that we weren’t slacking off under a rock here is the redesigned title for Phlyndir! Don’t forget to like it AND us as Facebook and follow us on Tumblr and Twitter

Phlyndir Title Logo

Here’s a grunt. Sorry for taking so long to update.

Phlyndir Grunt

Cheers!
Ted

Still alive and kicking

Hi Everyone!

Its been some time since our last update and a lot of things have happened to the game and to the team. First of all we would like everyone to know that we are still here, alive and kicking, and still working on the game. With that out of the way, lets get to the more important question “What is going on?”. This is a rather huge question and I feel it will take a lot of writing and reading for me and you if i were to detail everything that has happened here. I will try to summarize as best i can so that things don’t drag and become painful.

Over the holidays, a lot of things happened to the team, there were a few misunderstandings here and there, some of us had children, inspiration was at an all time low towards the end of the year but eventually things pulled together earlier this year with the new build when all our works were finally put together and we realized that the game was making more progress that we though.

Talking about the new build, and moving to this topic as well, for the past few months we decided to implement a different approach towards level design and we really didn’t know what it looked like (except our game designer, of course) until everything was finally assembled and presented to the team. The improvements to performance was huge but more importantly the levels looked better overall; more coherent design and consistency was achievable to a certain extent (this is our first game after all).

Unfortunately I wont be able to show you guys the new stuff until later this month or early next month, when the rest of the assets come in and have been properly assembled and tested. Don’t be disappointed though, rather, be excited! We sure are!

Cheers,
Ted

Phlyndir Skills Update

Hey everyone!

We’ve just re-balanced some magic skills to better suit the fast-paced combat style of the game. Now, mage-types won’t feel left out during combat and can go spells-a-blazin! Check out the short video and let us know what you think!

We’ve also reworked the effects of some skills! Check out the screen shots below.

Phlyndir Fissure

Phlyndir Eruption