Still alive and kicking

Hi Everyone!

Its been some time since our last update and a lot of things have happened to the game and to the team. First of all we would like everyone to know that we are still here, alive and kicking, and still working on the game. With that out of the way, lets get to the more important question “What is going on?”. This is a rather huge question and I feel it will take a lot of writing and reading for me and you if i were to detail everything that has happened here. I will try to summarize as best i can so that things don’t drag and become painful.

Over the holidays, a lot of things happened to the team, there were a few misunderstandings here and there, some of us had children, inspiration was at an all time low towards the end of the year but eventually things pulled together earlier this year with the new build when all our works were finally put together and we realized that the game was making more progress that we though.

Talking about the new build, and moving to this topic as well, for the past few months we decided to implement a different approach towards level design and we really didn’t know what it looked like (except our game designer, of course) until everything was finally assembled and presented to the team. The improvements to performance was huge but more importantly the levels looked better overall; more coherent design and consistency was achievable to a certain extent (this is our first game after all).

Unfortunately I wont be able to show you guys the new stuff until later this month or early next month, when the rest of the assets come in and have been properly assembled and tested. Don’t be disappointed though, rather, be excited! We sure are!

Cheers,
Ted

Phlyndir Skills Update

Hey everyone!

We’ve just re-balanced some magic skills to better suit the fast-paced combat style of the game. Now, mage-types won’t feel left out during combat and can go spells-a-blazin! Check out the short video and let us know what you think!

We’ve also reworked the effects of some skills! Check out the screen shots below.

Phlyndir Fissure

Phlyndir Eruption

Phlyndir Crowdfunding Campaign Goes Live at IndieGoGo!!

Hey everyone!

We’ve just launched our crowdfunding campaign at indiegogo! If you can make a donation, we are really thankful! Please help us by spreading our campaign through your blogs and social media. You can also help us by submitting concept art to inquire@kabergames.com! We wish to make Phlyndir happen and hope that you will join us.

The link to the campaign is here.

Cheers!
Ted

Phlyndir Title Screen

We’ve just finished putting together the title screen for Phlyndir! Since the world of Phlyndir is composed of floating continents, we’ve decided to use that for our front!

Phlyndir Title Screen

Phlyndir New Level: Thealith Plaza

Just finished another level the other day, it definitely looked better than our older works and has now become the baseline for our newer ones. There was rejoicing and euphoria among the group when the testing worked better than expected.

Thealith Plaza

Thealith Plaza

Thealith Plaza