A few years back, there was a big boom in the horror game genre. Games like outlast and Amnesia were famous, which led to the boom of certain youtube personalities. I’m sure you’ve atleast heard of the names PewDiePie or Markiplier or maybe even my personal favorite cryotic. These games had a certain formula which has a protagonist that usually cannot fight back and only runs away or hides.  I’m pretty sure some of you have played these kinds of games at some point. Later on though, the horror game genre would be changed into the jump-scare type games, which five nights at freddy’s is well known for. There was no more need for an elaborate storyline or any mystery. Just the use of darkness and quick moment screams.main_menu


Why am I explaining these things, you might ask. Well, that’s because Soma is trying to revive the old days of suspense horror games. Soma, often stylized in full caps as SOMA, is a science fiction survival horror game developed by frictional games, the same company who gave us Penumbra and Amnesia. It retains almost every element of gameplay that Amnesia has and improved it.

Unlike the relatively new kind of horror lately, which revolves only jump scares, Soma uses the old thrill of using the surroundings to induce a sense of fear and vulnerability. The fact that your protagonist has a sense of disconnect from his world and cannot fight back from his monsters also amplifies the experience.

soma_005Okay, I’ve said that the protagonist has a sense of disconnect from his world, right? Well, that’s part of the game’s story. To summarize while avoiding heavy spoilers, Soma is about a guy named Simon Jarrett who got into an accident prior to the game which caused him to have a severe brain damage and cranial bleeding. Yes, this guy literally has his brain bleeding constantly. I wonder how shitty that would feel. Anyway because of the severity of his predicament, he agrees to try an experimental brain scan, because we all know untested experiments will almost always lead to complete recovery. Jokes aside, he blacks out after that and wakes up in a completely desolate room. Later, he’ll realize that he’s not in 2015 anymore but somewhere a century or 2 later. How did he manage to travel time is something you should find out for yourself. soma_screen_12_edit__full

Soma has a rather simplistic gameplay, relying more on puzzles and stealth than actual mechanical skills. To progress through the story, you need to find clues about your current status, considering your protagonist starts out really confused. You’ll constantly have to solve puzzles while avoiding the monsters that lurk in the darkness. As boring as it might sound, it’s honestly better than just sitting in a chair and flicking switches.SOMA-E3-2015-6

As this game relies on inducing a sense of fear using its environment, the game has a lot of ambient noises you can frequently hear. The quality of the eerie sounds is appropriate enough to do its job and increase the player’s awareness of danger.282140_screenshots_2015-09-23_00002

All in all, Soma presents the old elements of horror games that a few years back has gained popularity. It uses the same formula with improved graphics models and a new story. If you’re looking for something new, you’ll probably not find it, especially if you’re expecting more jump scares, but if you like mystery and story-based horror, then this game is up your alley. I give it a good 4 out of 5.chicken rating 4


Fate/Grand Order game review

Lately, there’s been a boom of mobile games in the market. From simple games like flappy bird to complex ones like clash of clans, mobile games have steadily made their impact in
the gaming world, and yet a lot of people still don’t call mobile games as video games. I won’t go too in-depth into that regard as it’s merely a difference of opinion among people, but I will talk about a mobile game that I’ve had the chance to play.

Right now, in the anime fan community, there’s been only a few mobile games a buzz. One of them is the popular Love Live SIF which is mainly a rhythm game. The one other game gaining major popularity, albeit both positive and negative, is DelightWork’s Fate/Grand Order.








Carrying over Type-moon’s popular franchise, the fate franchise, Fate/Grand Order brings many fate fans’ favorite character just a touchscreen away with its wide array of old and new servants. Servants are are Heroic Spirits and Divine Spirits summoned by the Holy Grail for the purpose of competing under Masters in the Holy Grail War. That said, I won’t go in too deep about Fate’s story because I’m nowhere near knowledgeable enough to properly explain it. Instead, I’ll just get right into the game.



Fate/Grand Order is a card collecting game in which you collect servant cards to create a party in order to clear maps. It’s kinda like an RPG of sorts. The gameplay is pretty unique in which your party’s attacks are made into cards and you get to choose which attack pattern you’d like to go for the turn. Your servants also have multiple types of skills that you can use to turn tides into your table. With that said, FGO plays much like pokemon with its turn based combat and strength-weakness type attributes. There are also things called “Craft Essences” which are basically equipment for your servants. They will improve a certain factor for your servant depending on what kind of CE you equip on them. There’s a lot of underlying factors to this game, which I find really useless, but I’ll just refer you to a game guide if you want specifics because explaining this game’s complexity would make it just another “how to play” guide.

Anyway let’s get underway with the story briefly. Fate/Grand order is a collection of “grand orders” where you, as the protagonist, with your servants go through each order to fix problems that could alter history. Each order is a location and era in which you have to progress through with your party members, aka your servant team. Everyone starts out with their lovely assistant shielder, also known as Mashu, who shockingly uses… a shield. Anyway let’s get down to opinions about this game.




Here’s the lowdown, FGO’s gameplay is honestly unique in which it took a lot of elements from different games and mashed them all together. Was it a good combination or was it a monster? That is purely subjective. I’ve seriously had a lot of time and wasted a good number of hours grinding away through the story line, but as with per norm on online mobage, this game has an energy system as well. In the first release of the game, it had a horrendous regen of 1 AP (energy point for this game) per 10 minutes which makes most players dump their energy on 1 huge dungeon and stop playing for an entire game. Now, the developers realized it was stupid to have a ridiculously long regen timer so they shaved it off in half, but that still doesn’t change the fact that this mobage is still energy dependent. No energy means no playing. I guess that’s just how it goes with Japanese mobage.

You can recharge your energy back to full but that would cost you a quarts gem. Quarts gem are stones that you gain through story quests, rewards, compensation gifts, or buying it with real money. That might sound good but quarts are used for trying to draw servants and essences through a system the community calls as “gacha” which comes from Japanese gachapons and this is what makes most players cry. The gacha’s drop rate is horrendously low with a 1% on getting a 5* servant.


Moving on from the limitations of the gameplay, the actual gameplay itself is pretty amusing. You use cards with three attributes as your attack, of which namely are Arts, Buster, and Quick. Each card has its own purpose that’s different from the other. Each servant has 5 cards and differ in card set, i.e some have BBBQA and some have QQQAB. Aside from that, servants also have “Noble Phantasms” which are a unique skill only available to them that has various effects per character. Combine all those complexities and you have an abundant number of possibilities to build your party, which is honestly one of the most fun things in this game.


While the game is pretty fun, it is fairly flawed. The combat system can be fun but the enemy AI is a bit underdeveloped and would use the same buff three times in a single turn while yours have cooldowns. There’s also the case where you can’t cancel your attacks if you wrongly order them. One of the bigger problem is that Delightworks seems to have a potato for a server whenever they finish a major maintenance, making the game unplayable for a couple of hours.

general combat system


As for the visuals, this game is pretty good. I haven’t played much mobage to compare but it’s got decent effects which sometimes causes weak devices to actually crash. The cards for the servants were drawn by different artists so various art styles can be observed but all of them have their own charm. The music isn’t by far the best but its fine, I especially like the song when you go to myroom, and some servants have their own theme OST that plays when you use their noble phantasms. The voice acting for the servants as well is pretty good and sometimes I find myself wasting an hour just listening to the voices.

Despite all that, FGO is pretty fun. Whether you’re a type-moon fanboy waiting for his waifu to pop in gacha or just a random guy w/ plenty of time on his hands, this game can entertain you a lot. The major problem that I can find is, considering this is a mobile game, you need to spend to play nonstop. Despite its flaws and drawback I’ll still say the game is a good 3/5, but that might just be my inner fanboy. Whatever it is, everything is purely subjective so you might or might not enjoy it.

chicken rating 3


Satellite Reign Review

Syndicate was one of those games that defined a genre, one of shadowy corporations, corruption, intrigue and big brother conformity, Cyberpunk at its best. Satellite Reign has that potential realized in its rainy neon soaked streets. A beautiful massive city to explore at your convenience. It’s pretty well polished, has a few minor A.I issues, but nothing to ruin the atmosphere most of the time


The main thing i like about this game is that you can go stealth or loud. If you fail at the escape part of stealth it doesn’t matter too much as long as you get your people moving out quickly. If you are spotted, it is not the end of the world (something i enjoy allot), kill all the witnesses and you won’t have a problem.
Loud is a different story, it is harder than stealth and therefore not recommended but still fun to do. It is not a deathwish and i love that, firing a bullet wont send an army after you. As long as you stop them calling reinforcements (not too much of a problem if you are paying attention) you can survive the encounter without a sweat. Beware of nearby enemies though, if you shoot near a lot of bad guys you will pay for it. What you can do is create a bubble of silence, allowing you to kill in the area without a worry of other people noticing.
A thing that needs to be added is an overwatch ability, sometimes when stealthing into a base I will leave my teammates, what I would like is that they don’t just stand there and die. AI is a large problem in the game, one of the things that really breaks the fun. That said I am not having much of a problem with it. If your troops aren’t positioned right and cant have a LOS on the target you want them to shoot they will sometimes just shoot at a wall, wasting their bullets. Ammo is not a real problem in this game, I have never had a time where my units are all out of bullets and you have a slot for secondaries that has an infinite pool.
There is a way to slow time but it slows camera movement as well. Micromanagement is something you will have to learn if you want to play this game. Although the micro management is not particularly hard.
Whilst death feels like a failure the game doesn’t punish you much for it, something I enjoy allot. There is a minor loss of xp or money (your choice) but it is not the end of the world if your badasses get shot to bits on the field
This game is STUNNING, love the graphics, Nuff said.
In conclusion, the AI and lack of quality of life improvements are the only thing that I have a problem with in this game. This will not be for everybody though, I had to give it time at the start, little options at the start make it a bad intro to the game, this changes dramatically later with your characters gaining an individual skill type and role. I would recommend this to anyone who likes RTS and cyberpunk.  If you can ignore the games sins you will find a fun and rewarding experience. A solid 4 out of 5 for me.

chicken rating 4

Gear Up Game Review


To all robot lovers out there, i represent to you Gear Up’ a new vehicle combat arcade shooter with rockets, fire and a lots of explosions released this January 2015 on Steam PC and definitely not a created by Micheal Bay.

Anyways,lets discuss further more about this game . This game is similar to Robocraft except this game’s building mechanic is limited on the design phase which you can only design you mech with the given chassis and you just add up arsenals or change your movement mechanic, unlike Robocraft’s where you have the freedom to build your mech in anyway you want and creativity matters, if you know what i mean 😉 if you don’t you can look up weird and funny mech designs in Robocraft of “Creative” players.


Building your mech seems a little boring for me but the designs of parts really look nice

Today’s generation of new games looks more toonish or we could say toon-shaded games and i don’t know but its the current trend and it looks very nice and new, very refreshing to the eyes because most of it are like bubblegum paint job.


As i said there is bubblegum coat everywhere.

Okay lets talk about the combat system, and yes there is a lot of explosions but the game’s combat system are not that much far compared to Robocraft  or World of Tanks, what only differs here is you can stick to the walls like a spider and you good go like an undetected sniper or assault while you climb those walls, sounds fun right?. The hard part is you can get queued up on a match against experienced players as newbie and there you go getting destroyed like a tin can.


Forgot to mention you can fly, unintentionally.

Well that’s it folks, Now it is time for the game rating!

Game play: 7/10 (simple not much of a new mechanics, team oriented, strategy and skill based)

Graphics: 10/10 (Yes! Eye candy, bubblegum everywhere)

Sound Effects: 7/10 (explosions? not that much)

Environment: 7/10 (Game lobby, Ui, simplistic and maps are good enough)

Entertainment: 7/10 (customization well a little boring for me)

Playability: 8/10 (there is a little unfairness in queuing up against experienced players or high tier players)

Controls: 10/10 (controls are simple if you’re used to racing games and fire buttons as usual)

Overall rating: 8/10



This War of Mine Game Review

A very good game, that you will enjoy playing, and make you think in the process.

The game is not perfect, and becomes very easy once you understand its mechanics.
But playing it the first time was magical to me. I was stressed, cautious, sad. Some dilemmas really shattered me. It is a grand game.

Divided into two phases essentially, players need to apply their resources and manage their survivors during the day, taking care of wounds, hunger and psychological hang-ups. During the night however, you’ll need to head out and find parts to cannibalize, while risking your own shelter being raided while you’re out. It’s a rather gripping aspect of the game, with your line of sight being obscured and danger only a mistimed footstep away from your fragile scavenger. You could run into a garage filled with electronic parts that is completely bereft of life, or try your luck at a supermarket that is under heavy occupied guard. Whatever your choice is, you have to move fast.

There’re quite a few such locations to explore, each with their own pros and cons. Schools, churches, hospitals and suburban housing settlements all unlock as each day ticks away. Personally, I found robbing looking for supplies in the suburban area quite helpful, as liberalism is no match for a knife attached to a hungry looter.


And that’s something that you’re going to have to come to grips with in This War Of Mine. You’re not the only survivor out there, as the war has had far-reaching consequences. You can be a saint, or be a right bastard like I was. But kicking children in the face and slamming a door on them when they beg for medicine for their sick mother, will have consequences. Consequences that resulted in most of my scavengers hanging themselves when they couldn’t stand to commit any more atrocities in order to survive, their mental defenses having buckled like a dam made out of cardboard in monsoon season.

And this is life in This War Of Mine, every single day. You’re not looking to get through an entire week. You’re trying to survive, day by day while you sleep on a bed made of rotten wood and mattresses that will glow like Casper the Friendly Ghost should a black light ever pass over them. You’re trying to decide if you need to burn that one book that brings you some joy in life just so that you can have a decent meal. Maybe you’d like to drink your troubles away with a homemade distillery that will ferment some moonshine, but you might need those parts to create weapons so that you can turn back home invaders.

A friendly neighbourhood scavenger will also come a’knockin’ on most days, ThisWarOfMine2but his prices will always be high and his goods sub-standard, as you spend the rest of the day getting to know your characters and catching up on their constantly updating auto-biographies.

And that makes for an oppressive game. The kind of game that This War Of Mine intends to be. Sometimes, you feel like achieving a simple goal such as rolling decent cigarettes feelsfeelks like an insurmountable task, while coming back from a nightly expedition only to find your colleagues wounded and your home ransacked makes it all feel like it wasn’t worth it in the end.

In fact, there is no winning. This War Of Mine is difficult, unrelenting and just waiting for the right moment to kick you down to the ground and curb-stomp your face as you try to survive just one more day. It’s the ugly side to the mega-popular big blockbuster side of warfare, the starving civilian to the super-soldier on the battlefield of tomorrow. It is quite simply one of the hardest games you’ll ever play, and not because micro-managing every aspect of it feels like a dark version of the Sims. But despite all that constant misery, you might just find that you do have a heart.

The reality of war, hammered home through stark visuals and tight resource management, in a game where just surviving another day is winning.

Darkest Dungeon Review

darkest_dungeon02What can I say about “Darkest Dungeon”? For one thing, it’s freaking Amazing!!! The artwork for this game are really what set it off and pull the whole thing together. The artwork and animation really make this game come to life and pop off your screen and into your head. The narrator voicing the story is also truly great. Red Hook although a small indie dev but the work they bring to the table is all AAA quality material.

darkest_dungeon04This game is kinda hardcore “side scrolling” RPG about dungeon adventuring, stress and heroic deeds. It’s really unlike anything you had recently chance to play, it’s dark experience exploiting flaws, venturing to deeps of human mental vulnerability. What’s the point of living through passage of blades when the paranoia and stress turns you mad or stop your heart?

This are the list they nailed correctly in this game
+ XCOM elements of party management
+ Light/stress factor affecting outcomes
+ Beautiful graphic, animated movies
+ Narrator
+ Dark atmosphere

Darkest Dungeon is Difficult in an Insane level!!! It’s a RPG Roguelike and RNG, and try to remembers to get those lucky charms like rabbit foot or 4 leaf clovers cause you’ll be needing them. It’s the perfect balance between difficulty and enjoyment. You WILL lose heroes and even complete games after making significant progress. You WILL get frustrated. Keep at it however and you WILL Win. When you get a good run through a dungeon you really feel the triumph and like you earned it. You feel like you accomplished something worthwhile that was challenging. If you’re used to playing roguelikes then you should know how this feels and know it was worth it.
Roguelikes aren’t for everyone though. If you’re easily frustrated or have anger issues this might not be the game for you. I’ve yelled “WTF you Motherf*&%$er!!” more times in a bad dungeon than you can shake a really big stick at. So be ready for that, but don’t worry. It makes those good runs taste all the more sweeter when you pull them off.
So, do you think you’re ready? You think you know madness? You think you know insanity? Do you think you’ve seen the twisted horror that can break a man’s mind in the deepest reaches of his soul?
You don’t know Shit until you step into….The Darkest Dungeon.

It lives up to its namesake! This game has a darkness about it. It will take you time to master, but if you enjoy a challenge and enjoy single player rpg dungeon crawls, You. Will. Love. This. GAME!

Saint’s Row IV Review



Let me start off with saying that this game is OVER THE TOP. Hilarious and exciting at the same time, Saint’s Row IV is a tidal wave of fun that’ll leave you playing it again and again.

The developers behind the game are Volition(also makers of the Red Faction franchise), and WAS under THQ( Dawn of War, Company of Heroes), until acquired by Koch Media and published under their brand, Deep Silver.

There those that find Saint’s Row: The Third quite similar to IV, and they are not wrong in the slightest. IV was supposedly a planned expansion to The Third, but with the idea being quite a rich foundation, they turned it into a full game, and that’s why it uses the same engine, graphical fidelity, and generally the same feel. Some might argue that it is too close to the old game, but that is a subjective matter.

Unlike the Saint’s Row franchises before that, this actually has a very valid reason for being over the top and such: It’s a simulation. This has a large implication on gameplay that’s quite different from the older brothers of the franchise.

Saint’s Row IV gives the player oodles of new ways to play Saint’s Row like never before. These things include running at super speed and lashing out mini tornadoes that flip things you pass through(even tanks),  hovering in mid-air and punching the ground in stylish fashion, sending alien scum across the street, and the Dubstep gun. Need I say more?


If you’ve played some games from the Grand Theft Auto franchise, you won’t be alienated by Saint’s Row. Some people can actually say that they are quite similar. But if you played GTA with cheats and enjoyed it, then you’re going to love what Volition has to offer.

Saint’s Row IV plunges you into an open world with a massive map and the possibility of a gigantic free-roam experience. With the progression of the story comes the unlocking of many features such as powers, mini-games and allies.

Often you’ll come to finish tasks given by your allies through playing the mini-games scattered all throughout the map. These mini-games range from racing across the streets with your super-sprint, to wreaking as much havoc as you can in an alien tank to a purposedly throwing yourself ragdoll style across the city. The challenges are easy enough to complete on their own, but takes quite a lot of practice and determination to get a high rating on them, as you can achieve bronze, silver or gold medals from them.

These games are what give the game its size, but the story is its backbone. Advancing the story brings about unique game elements not seen when you’re roaming about completing mini-games, such as challenges without your powers and getting into places that you can’t otherwise. It gives the feeling that the story is not the only thing you’re missing if you don’t finish the playthrough.

There are multitudes of weapons to blast enemies with. You may choose to simply
headshot your way with a pistol, SMGs, rifles, to decimating their ranks with the infamous Dubstep Gun, bazookas, you could even spawn a black hole beside them! Along with powers like freeze blasts, telekinesis and super stomps, Saint’s Row is a truly liberating game.



The Dubstep Gun makes anyone shake their booty. To the melody of utter annihilation.



My qualm with the game is its difficulty. Some of these powers and weapons are downright crazy, and that can be forgiven or even be enjoyable, but they can be overpowered. You can cut a swath through enemies no problem. Heck, you can even melee your way across them and end with full health because all pedestrians drop health. In fact, upgrading your magazine for a weapon class will eventually give you infinite bullets.

The game is not really that challenging, but boy is it enjoyable, comedic elements line most of the moments, and the humor is legit.

There a LOT of customization options, from your clothes, to your physique, to your voice, specific taunts, gun appearances… You can also customize your cars, but with the inclusion of super sprints and air gliding, cars in this game are borderline useless. That is quite a shame actually.

saints row 4 thank you pack


As I said, a LOT of customization options.



The ability to record vehicles types and spawn them is a nice feature, along with repainting them and customizing their performance is great, but is just useless when you can traverse the map faster without them.


Yes the music is great, the voice acting is top-notch, and the radio stations when inside cars are loaded with songs some would find familiar. (108 songs split into 7 stations)

The sounds don’t seem repetitive in the slightest, But riddled with amazing amounts of ambience that makes some things rather very familiar every time, such as the sound of powerups, alien stations or the super sprint kicking up wind in your wake. When you think about it, there are a lot of sounds you hear constantly, but the game makes a good way of not making it feel repetitive.


Suddenly the sound of air whooshing 60% of the time doesn’t feel out of place.

Voice acting is great, on-point and embodies emotion and it realistically fits into the characters and their persona. A lot of VO scripts are created, even for pedestrians and enemies and all the little things give the game a lot to listen to.

The music is great, a lot of budget could have been put to license a lot of songs, including Aerosmith’s I Don’t Wanna Miss a Thing and What is Love by Haddaway.


The story is well crafted, but it’s not the kind of story that’s rich for expanding upon for fans of the franchise. The story isn’t the strongest point, but it has a great scale to it as well. Fortunately for newcomers to the series, the story is quite compressed and does not have too many elements that are exclusively understandable to veterans of the older games in the Saint’s Row line.

The continuity is fine, but the pacing is quite stretched out with a singular goal in mind all throughout the game, and most of the time used for getting a crew together and solving each their own personal problems. It isn’t as engaging as other games, especially when held in comparison.

That goal? Kill this guy.


+ Hell of a fun game

+Obnoxious humor

+Lots of customization

+Amazing amounts of freedom

+Great graphics but not that exceptional

+Lots of real life references

+Great music and soundtrack

+Lots of gameplay elements and mini-games


-A little too easy

-Lack of intellectual gameplay elements

-Vehicles are essentially useless

-Humor is adult-rated, unsuitable for young children

-You use most of your time playing mini-games

-Mediocre storyline, big scale, but short-sighted


Grisaia no Kajitsu Review

In this day and age where graphics and gameplay are clogging up the criteria for what a good game is, let’s take a step back from western traditions and move into the japanese’ guilty pleasure of visual novels where gameplay and graphics are traded off for story and character development.

With that said, I’m going to review Grisaia no Kajitsu but before I go into it, I’m going to explain what this game is. Grisaia no Kajitsu is a visual novel. A visual novel is a different genre of a game which solely relies on story and doesn’t have much gameplay to it except for choosing decisions. These decisions will dictate which character’s story or route you will progress through and will also dictate (in certain games) what the ending will be. If you’re not the reading person, then this game is honestly not for you. Really, the most you can have in even the best of visual novels are a few mini games here and there but most of them don’t even have anything like that. As such, I will be reviewing this game in terms of the remaining criteria which are: Story, Music, Art, and Characters.gfs_179699_1_1

Ok let’s get this started with the story. As with usual visual novels, Grisaia doesn’t have a static story. It has 5 stories that splits off with how you, the player, respond to certain situations. While I won’t give out any details regarding the story for this game, I will say that Grisaia has one 509828of the better plot than most of the games I played, and I’ve played my fair share of visual novels. It has 5 very diverse, albeit some of them have clichéd themes or even a bit of morbid topics, different routes.

I also have to emphasize the common route of this game to be one of the ss_15d526c5ad9f7b2177a12bf3906355c4f1790488.1920x1080funniest and the most fun dialogues I’ve read. There’s this specific English speaking dialogue two characters have which gets really twisted because of how bad their pronunciation is. Almost all of them have great conclusions and memorable scenes all emphasized by the music that sets up the mood, which leads me to the next criteria.

Grisaia has one of the better music collections I know. I personally like about 4 or 5 songs in their soundtrack and all their mood-inducing tracks are great at setting up the proper atmosphere of the scene you’re reading. It makes visualizing the entire dialogue easier and makes emotional scenes feel smoother. They have a variety of upbeat songs for simple scenes to emotional piano arranges for the dramatic parts. I myself love one of the heroine, Michiru’s, character ending song which is called skip because of its rhythmic beat and cute vocals.

Now we go to art. Illustrated by one of my favorite illustrators, Watanabe Akio, the CGs, which are illustrated scenes that would usually be added in a CG gallery, look crisp and clean. The character images ss_7ce949a157b07287cce1027975221f751f090544.1920x1080also look their role which fits their personality and quirks. There’s nothing much to tell here as art tastes are purely subjective so I don’t want to go into this for too long.


Lastly, we go to the characters. Grisaia no Kajitsu has a wide variety of colorful characters in its cast. There are 5 heroines to choose your role, and while they seem stereotypical, they have hidden quirks that will only be observed in their specific story. The main character is a militaristic man who is stoic yet would have some of the most unexpectedly funny scenes. The side characters are funny and well developed as well. While, on their own, the characters progress the story well enough, the most important thing about this game is the character development the MC has with the heroines and they range from bland at times to really entertaining.Grisaia-no-Kajitsu

While Grisaia might not be those action packed games that would be featured in magazines or websites, it’s undeniable that it is entertaining by its own right. Despite some flawed logic being thrown for comic relief here and there, this game is pretty well written. With a good soundtrack and voice acting alongside it, I can give this game a good 8.5/10.

Currently, you can buy an english ported version of this game on steam but it has removed the adult content. You can buy the original japanese version but you’ll need to learn a little japanese or search the internet for a localization patch.

Well then, till next time I guess!

Splatoon Review

Let’s talk about something that others talk about. Nintendo is known for running cute games, games with toonish graphics or family games that has anti profanity or anti toxic player game environment and doesn’t include gore factor. But now they are turning it into a whole new level because Nintendo is about to join the competitive scenes as the game called Splatoon was released on 5/29/15 for WiiU but still without that gore factor. 😀


Now let’s have a quick review, what is Splatoon?  Splatoon is a third person shooter that consists of online multiplayer with game modes: Regular Battle, Ranked Battle and the Battle Dojo and the single-player mode:  Hero Mode. The game has a simple main mechanic, the team who painted most or splattered ink around the arena wins. We will discuss about its game modes further below.

Single player

Hero Mode – a story mode with puzzle and platforming elements. It stars an inkling in the hero suit fighting the octarians in octo valley.


Regular Battle – can be accessed by players of all levels or called Turf war, is a mode consisting of four players in two teams. The team with highest ink coverage after three minutes win the match.

Ranked Battle – Now this is where the real competitive scene shows. It is unlocked when the player has reached level 10. The ranked battle modes require a higher level of strategy compared to turf war and wins and losses will be counted toward player’s ranks. Where players begin with a C- rating (this is there elo stuff), but are able to improve and regress based on how well they perform. Ranked battle has different modes, Splat zones, Tower control and an unconfirmed Rainmaker mode.

Battle Dojo – a local 2-player mode, where both players must attempt to pop the balloons to reach 30 points. If the timer runs out before one player has reached 30 points, whoever has the most wins.



As a player you have a customizable (where players mostly spend their time 😀 ) character kid that can transform into a squid or we’d rather call it a SKID, no just kidding. 😀 … Transforming into a squid allows the player to swim through ink of their own color which can also refill your ink tank (Great! Unlimited ammo) and you can maneuver on walls and through grates too (it’s like having super powers).



                Players are equipped with primary weapons as well as secondary weapons or arsenal of weapons to splatter ink around the arena. Splatoon has various choices of weapons for the characters which are mainly Shooters, Chargers and Rollers. Each of the weapon types has sub types also.

SHOOTERS – Shooters are mid-range rapid fire weapons, with great versatility and the capability of tackling almost any situation. These are like the Sub machine guns in other shooter games.

CHARGERS – are slow long-range weapons which excel in taking down players from a far. Each shot can be charged and upon fully charged can be capable of one hitting the enemy. And these are the snipers of the game.

ROLLERS – are short range weapons or melee weapons which excel at covering areas in ink. Two types of rollers are available: Rollers which leave a wide trail of ink and the Brushes that allows you to move fast with improved range. These are like the maces, clubs and hammers of the game.
Now it is time for the game rating!

Gameplay: 9/10 (simple but cool mechanics, team oriented, strategy and skill based)

Graphics: 10/10 (because it is Nintendo’s tradition to make graphics to be eye candy and splattering ink looks INK-REDIBLE! GET it? INK-REDIBLE HAHAHA :D)

Sound Effects: 9/10 (the sound really matches the game even the splat sound, so satisfying in the ears)

Environment: 8/10 (the lobby is nice, because you can roam around like rpg or open world game does and no toxic players allowed)

Entertainment: 9/10 (it’s fun customizing character and collecting arsenals)

Playability: 9/10 (no pressure on matches, you can queue over and over again and it is a fast paced game)

Controls: 9/10 (controls are simple if you’re used to WiiU’s controller)

Overall rating: 9/10



Ori and The Blind Forest Review

If there is one thing to describe Ori and the Blind Forest, and that is a work of art. No, I don’t mean those stupid art you see in galleries nowadays where you just see paint splattered on a canvas.  This game is hands down considered as one of those game oozing with good aesthetics. Every level area you play on this game are show pieces. When was the last time you played a game where you stopped just to appreciate the design and art pieces as you explore the world? No doubt, making a video for promotional trailer on this game was a breeze as the game literally oozes with superb art.

I’m not that keen towards music and as such, but I can definitely say the soundtracks is on par with level of art they made the game.

On the game play side of things, it’s a puzzle platformer with some metroidvania/castlevania vibe to it. Combat wise, I can say is fairly simplistic but that’s ok. A cute and cuddly aesthetic doesn’t need Mortal Kombat gore fest. You progress depends on the skills you unlock as it will aid you to traverse the world, focusing more on level traversal and maneuvers. You might experience difficulty spikes throughout the game, but that’s just your thought as the area maybe cleared with the appropriate skill you unlocked. This game can be finished in a one day if you breeze through it, and I’m happy to say that this one of those games where I didn’t look at wiki’s or checked gameFaq.

I can say that the story at its best is simple. There is nothing surprising. I guess I’m too old for it,  If the game was made during my youth, then maybe it would have awed me. Don’t get me wrong, this doesn’t make it a bad game. Plot or story wise its simple, but they made the Ori world/universe really good. Maybe that answers the question as to why I plowed through levels after levels of this game, I wasn’t after story or plot but the world of Ori begs me to go explore its universe. It was a good field trip. If they had a another one, surely I’d give it a go.

Wrapping this up, the game overloads you with its graphic aesthetics, a balanced gameplay and competent puzzles and platform. This is graphics indulgence at its best.  To people who say that graphics come second to gameplay… take that MF.