We’ve just re-balanced some magic skills to better suit the fast-paced combat style of the game. Now, mage-types won’t feel left out during combat and can go spells-a-blazin! Check out the short video and let us know what you think!
We’ve also reworked the effects of some skills! Check out the screen shots below.
We’ve just launched our crowdfunding campaign at indiegogo! If you can make a donation, we are really thankful! Please help us by spreading our campaign through your blogs and social media. You can also help us by submitting concept art to firstname.lastname@example.org! We wish to make Phlyndir happen and hope that you will join us.
Just finished another level the other day, it definitely looked better than our older works and has now become the baseline for our newer ones. There was rejoicing and euphoria among the group when the testing worked better than expected.